The Original! Never Before Seen in its Entirety!
Copyright © 1980, 1983, 1997 Mark Rose & Chris Adams. All rights reserved.
Yes, the mid-to-late 1970's. The birth creche of that old-time religion, Fantasy Role-Playing. It was in that moment that CAVERNS & CHAMELEONS leapt to life in the basement of Mark Rose, where he and I giggled our way to what we knew was the most complete riff on the Dungeons & Dragons "Blue Book" that fandom could muster.
But despite warm receptions from everyone from Judges Guild to Avon Books, C&C never sold. Come back with us now, and experience the joys and wonders of those Pennsylvania nights, as Mark and I share for the first time the orphan elder half-brother of YAMARA...
Includes the Introduction to the 1983 revision, the Use of the Word "Level", and How to Lose the Game
A player may be anything the referee lets him be, but he generally ends up a fool, anyway.
Includes the indispensible dweomers, "Continual Salivation," "Wound Members Of Own Party," and "Create Knees".
It is assumed when starting out, that one is as inexperienced as one can get. This you will soon find to be false.
This section is basically self-explanatory.
Lose, Withdraw, Surrender, or Perish!
True to their name, Invisible Hens are chickens that cannot be seen.
Including such wonders as the Potion of Escape Velocity, the Wands of Eating, and the Ring of Protection from Normal Dishes.
"The rest of the party is covered in the bright red elven blood gushing from the neck stump..."
A bibliography of inspirational reading, and a sales pitch for modules that never were.